All about Volume II


This content was filmed during THU 2016 Main Event


Why choose THU TV

Whether you’re an art student, an illustrator, a 3D modeler, or a painter, THU TV is what you need. It’s not about the techniques, but about living life as an artist and fostering your creativity.

Why choose THU TV

Whether you’re an art student, an illustrator, a 3D modeler, or a painter, THU TV is what you need. It’s not about the techniques, but about living life as an artist and fostering your creativity.

THU TV

100*

Buy now

* This is the rise of something new: something you won’t just watch, but you will feel.

A guide to THU TV Vol.II

Browse all content by artist or category and find what you’re looking for.
We know it’s here.

Exclusive Shows

  • Roads

  • War Stories

  • Sketchbook

  • Speed Painting Lab

  • How I got here

  • Speed Sculpting Lab

  • Perfect Square

  • Beyond the Canvas

  • Co-Labs

  • Inside the Industry

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    Masterclasses

    • Franken______

      Mark 'Crash' McCreery
    • Story Creation

      Brenda Chapman
    • Character Design

      Serge Birault
    • 25 years later ... He's back

      Steve Spaz Williams, Mark Dippé
    • How to manage the ups and downs that artists go through

      Ryan Woodward
    • Painting: a traditional approach in a digital world

      Robh Ruppel
    • Visual Development: Paiting in Light

      Dan Cooper
    • How to Train your Dragon's Lair

      Raphaël Lacoste
    • Vehicle Concept process

      Ruan Jia
    • Visual Storytelling

      Kevin Lima
    • Preparing for 3D Print and Production

      José Alves da Silva
    • Portfolio Reviews with Overpaint day one

      Nicolas 'Sparth' Bouvier, Raphaël Lacoste, Marc Simonetti
    • Portfolio Reviews with Overpaint day two

      Nicolas 'Sparth' Bouvier, Robh Ruppel, Marc Simonetti
    • Portfolio Reviews with Overpaint day three

      Claire Wendling, Nicolas 'Sparth' Bouvier, Bobby Chiu, Marc Simonetti
    • Portfolio Reviews with Overpaint day four

      Nicolas 'Sparth' Bouvier, Robh Ruppel, Marc Simonetti
    • Creating Natural Environments

      Alex Alvarez

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      Talks

      • Creating Characters: The Legacy of Stan Winston

        Matt Winston
      • Concept painting for Animation

        Shelly Wan
      • Career Path: toons, pinups & coffee

        Carlos Ortega
      • I used to work for Scott Ross

        Steve Spaz Williams, Mark Dippé
      • Publishing Art Direction 101

        Irene Gallo
      • The wonderful world of videogames

        Serge Birault
      • Environments

        David Lesperance
      • Career Path

        Ruan Jia
      • 20 years of visual experiments

        Nicolas 'Sparth' Bouvier
      • From There to Here: determination, preparedness and luck

        Kevin Lima
      • Rock, Steel, Bytes to Frames: how I ended up a CGI studio head honcho

        Shuzo John Shiota
      • Career Path: from China to US, from Games to Animation

        Shelly Wan
      • I don't know where I'm going from here but I promise it won't be boring

        Loic Zimmermann
      • Sketchbashing: using drawings to quickly create complex and originals designs

        Nick Carver
      • What I've learned from 11 years of designing Star Wars films

        Doug Chiang
      • Making of creative hard surface modeling

        Vang Cki
      • Excavating Instinct: obstacles and opportunities

        David Lee Strasberg
      • That time I had to learn to live again

        Claire Wendling
      • My journey as a Concept Designer

        Patrick Faulwetter
      • ZBrush Hard surface tips and tricks of my workflow

        Vang Cki
      • Our process at Pixar: Production Design

        Ralph Eggleston
      • Career Path

        Bobby Chiu
      • and look at the view ...

        Brenda Chapman
      • Inspire and compose

        Raphaël Lacoste
      • Science Fiction and Fantasy book cover Art deconstructed

        Irene Gallo
      • Color Scripts: my personal path

        Ralph Eggleston
      • Exploration, Immersion, Expression

        Kevin Margo
      • Sketching my way through the dark

        Claire Wendling
      • Making of THU pinups: Creative process & techniques

        Carlos Ortega
      • 30 years of Film Design: misadventures, fortunes and opportunities

        Doug Chiang
      • Flowers for Frankenstein

        Mark 'Crash' McCreery
      • Masking the Truth

        David Lee Strasberg
      • Making of Construct

        Kevin Margo
      • How an artist can learn more through failure than success

        Ryan Woodward
      • Painting with colored squares

        Robh Ruppel
      • A chronicle of one artist's journey

        Gerald Brom
      • Furthering your career through personal IP development

        Nick Carver
      • Obedience Legends

        Mikki Willis
      • Zootropolis Visual Development on Color

        Dan Cooper
      • Digital Art: going straight to the point

        Nicolas 'Sparth' Bouvier
      • How to be Amazing

        Mr. Concept Art
      • Art can't be killed by weapons of mass Destruction

        Mikki Willis

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