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Tuomas Pirinen

Finland

Game designer with over 20 years of experience ranging from table-top to console, from PC to mobile.

Biography

Worked in key creative roles on multiple console games with total sales in excess of 20 million copies. Designer of the world’s largest Fantasy wargame franchise. Mobile Games won Main Banner features on App Store across the globe multiple times. Experienced in all types of game design, from Consoles to iOS and PC to handheld all the way to the pen-and-paper games, as well as in wide variety of genres from Strategy to Action-Adventure, racing, RPGs, RTS and shooters. I've served as a Game Director, Design Director, and Producer on various titles from triple-A to pen-and-paper games with over 23 years of experience. Some of my main credits include Warhammer for Games Workshop, Need for Speed for EA and Driver for Ubisoft. Creator of the Mordheim IP for Games Workshop. Graduate of Ubisoft Design Academy. Driven over a dozen projects from green light to completion successfully. Run successful crowdfunding campaign. Raised multiple millions of private money over several funding rounds. Specialties: Game mechanics design, evangelizing projects, team leadership, vision-holding IP creation, Crowdfunding.