United States
传记
I'm currently the Art Director at Parallax Studios, a new agency based in Los Angeles. We focus on concept design art, previs, 2D/3D visual development, video game art and more!
Previously, I was the Lead Digital Matte Painting Artist at a startup called Imagendary Studios from 2021-2023, working on an unannounced AAA game and cinematics using Unreal Engine 5. I manage and bridge the gap between environments and lighting through art direction, background art, and finalized looks.
Before that, I was at Blizzard Entertainment for 15 years, working with the cinematics team doing digital matte painting, lighting, rendering, and compositing for all of the game franchises there: Overwatch, World of Warcraft, StarCraft, Diablo, Hearthstone, Heroes of the Storm, and more.
Work Experience
2023 -Present day
Art Director
Parallax Studios (Los Angeles, CA)
Manage internal/external artists and work with vendors to create the best looking concept design art for film, tv, animation, and video games!
2021 -2023
Lead Digital Matte Painting Artist
Imagendary Studios (Irvine, CA)
Part of the creative leadership team providing studio advice, artistic direction and guidance to the team. Spearheaded the development of digital matte paintings & environments for the cinematics.
2006 -2021
Senior Cinematic Artist II
Blizzard Entertainment (Irvine, CA)
ighting, rendering, compositing and digital matte paintings for cinematic sequences on al Blizzard video game titles: Overwatch, World of Warcraft, Hearthstone, Diablo 3, and StarCraft 2 and more.
Education
2001 -2005
Bachelors of Fine Art
Academy of Art University
VFX & Animation
Studied Lighting, Compositing and Digital Matte Painting as well as artistic foundation at the university.