
Biography
Hello, I'm Nelson! For the past few years, I've been a 3D generalist in London's dynamic gaming scene, where I merge my industrial design roots with an enthusiasm for crafting immersive worlds. Picture a digital architect meticulously designing environments and choreographing cinematic lighting that not only wows players but also plays nice with mobile hardware. I thrive in that sweet spot where creative audacity meets technical savvy—where art meets hardware.
Right now, I'm taking the plunge into indie/small team game development, exploring fresh ideas and testing the boundaries of what's possible in gaming. When I'm not busy vertex-pushing, you'll probably find me roaming London / Lisbon with my camera in hand, capturing scenes or getting lost in thought while writing in a cafe.
Skills
3D Art
Game Development
Technical Art
Work Experience
2019 -Present day
Senior 3D Artist
Marmalade Game Studio (London / Lisbon)
Senior 3D Artist with a focus on the technical side of things in Unity (lighting / shaders) Project Lead on LiveOps for Marmalade games
2010 -2018
3D generalist
Freelance (Lisbon)
Education
2006 -2009
BA
IADE U
Design
Industrial Ambient Graphical Multimedia