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Daniel Dickheiser

Intermediate

Texturing
Modeling
Maya

Biography


3D Generalist, passionate about characters, cars, and technical challenges. I'm currently located in Los Angeles.

Portfolio

Skills

Texturing

8 years of experience

Modeling

8 years of experience

Maya

8 years of experience

Houdini

8 years of experience

Unreal Engine

7 years of experience

Plasticity

1 year of experience

Work Experience

2024 – Present day

Freelance 3D Artist

SpaceX (Los Angeles, CA)

2017 – Present day

3D Artist

Schuco USA (Remote (New York))
Modeling, Texturing, Shading, Lighting, and Houdini FX for various animated projects and VR experiences in Unreal Engine.

2022 – 2022

3D Artist Freelancer

Screenclay FX (Barcelona, Barcelona (Remote))
Modeling, Texturing, and Shading for an undisclosed project.

2016 – 2016

3D Artist Intern

Buck Design (New York, NY)
Modeling, Texturing, Lighting, and FX for television commercials including Walmart and Sherwin Williams.

2015 – 2015

3D Artist Intern

Nathan Love (New York, NY)
Modeling, Rigging, Texturing, Shading of props, Lighting and Compositing for television commercials including Froot Loops and Xifaxan.

Education

2012 – 2016

Bachelors of Fine Arts

School of Visual Arts

Computer Art, Animation and VFX