
Biography
I am a 3D Character Artist specialized in character modelling for animation. With an academic background in Fine Arts and a passion for cinema, I have developed a strong skill set in transforming 2D concepts into appealing 3D characters. I have a wide range of experience in a variety of projects for animation, games, commercials and 3D printing. Currently I am based in Lisbon and working with worlwide animation studios, including Jellyfish Pictures, DNEG and Cola Animation.
Portfolio
Skills
Anatomy Sketching
20 years of experience
3D Modeling
10 years of experience
3D Sculpting
10 years of experience
High-poly Modeling
10 years of experience
Ability to work in different styles and interpret 2D art direction.
10 years of experience
Passion and Commitment
10 years of experience
Character Modeling
10 years of experience
ZBrush
10 years of experience
Retopology
6 years of experience
Low-poly Modeling
6 years of experience
UV Mapping and Texturing
6 years of experience
Maya
6 years of experience
Adobe Substance 3D Painter
6 years of experience
Lead Artist
1 year of experience
Work Experience
2015 – Present day
3D Character Artist
Freelancer (Lisbon/London)
Modeling and texturing characters for Animation, Games and 3D Print
2022 – 2024
Character & Environment Modeller
Jellyfish Pictures (London Remote)
Modeling characters, environments and props for the animation feature Dogman from Dreamworks. Modeling props for the animated series Wolf King from Netflix and vfx creatures for the TV show Nautilus
2022 – 2022
Character Modeler
DNEG Animation (Lisbon/London )
Character Modeler for the animated feature The Garfield Movie
Sculpting, modeling, retopology and uv's of characters and props
2021 – 2022
3D Character Artist
Passion Pictures (London/Lisbon)
Modeling and texturing characters for a VR Film to be presented in BFI London and texturing props and characters for animated commercials
Facial blendshapes for speech graphics animation
2021 – 2021
3D Generalist
Nexus (Lisbon/London)
Modeling a d texturing 3D characters and assets for AR and animation
2020 – 2021
3D Character Artist
Lockwood Publishing (Lisbon/Nothingam)
Creating characters and props for in-game use for Avakin Life
2020 – 2021
3D Character Artist
Nu Boyana Portugal (Lisbon)
Modeling of 2 characters for a Feature Animation
2020 – 2020
3D Character Artist
Ritzy Animation (London/Lisbon)
I was responsible for the sculpture, topology and look dev of two hero stylized characters for an animated spot. An award winning awareness campaign about in-game cyber bullying between children
Education
2012 – 2013
Odd School - Creative Media Lisbon
Digital Arts
Photoshop, Zbrush, 3DS Max and Drawing Courses,
Digital Painting Masterclass with Serge Birault
3D Workshops with José Alves da Silva, Milton Dias e João Sapiro
2006 – 2011
Graphic Design
University of Fine Arts Lisbon
Arts
Graphic Design Degree and also attend to Painting Degree for 2 years, with classes of Anatomy, Drawing ad Digital Arts