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Marta Macedo

Intermediate

Anatomy Sketching
Character Modeling
3D Sculpting

Biography

 I am a 3D Character Artist specialized in character modelling for animation. With an academic background in Fine Arts and a passion for cinema, I have developed a strong skill set in transforming 2D concepts into appealing 3D characters. I have a wide range of experience in a variety of projects for animation, games, commercials and 3D printing. Currently I am based in Lisbon and working with worlwide animation studios, including Jellyfish Pictures, DNEG and Cola Animation. 

Skills

Anatomy Sketching

20 years of experience

3D Sculpting

10 years of experience

Character Modeling

10 years of experience

High-poly Modeling

10 years of experience

Ability to work in different styles and interpret 2D art direction.

10 years of experience

Passion and Commitment

10 years of experience

ZBrush

10 years of experience

3D Modeling

10 years of experience

Maya

6 years of experience

UV Mapping and Texturing

6 years of experience

Retopology

6 years of experience

Adobe Substance 3D Painter

6 years of experience

Low-poly Modeling

6 years of experience

Work Experience

2015 -Present day

3D Character Artist

Freelancer (Lisbon/London)

Modeling and texturing characters for Animation, Games and 3D Print

2022 -2024

Character & Environment Modeller

Jellyfish Pictures (London Remote)

Modeling characters, environments and props for the animation feature Dogman from Dreamworks. Modeling props for the animated series Wolf King from Netflix and vfx creatures for the TV show Nautilus

2022 -2022

Character Modeler

DNEG Animation (Lisbon/London )

Character Modeler for the animated feature The Garfield Movie Sculpting, modeling, retopology and uv's of characters and props

2021 -2022

3D Character Artist

Passion Pictures (London/Lisbon)

Modeling and texturing characters for a VR Film to be presented in BFI London and texturing props and characters for animated commercials Facial blendshapes for speech graphics animation

2021 -2021

3D Generalist

Nexus (Lisbon/London)

Modeling a d texturing 3D characters and assets for AR and animation

2020 -2021

3D Character Artist

Lockwood Publishing (Lisbon/Nothingam)

Creating characters and props for in-game use for Avakin Life

2020 -2021

3D Character Artist

Nu Boyana Portugal (Lisbon)

Modeling of 2 characters for a Feature Animation

2020 -2020

3D Character Artist

Ritzy Animation (London/Lisbon)

I was responsible for the sculpture, topology and look dev of two hero stylized characters for an animated spot. An award winning awareness campaign about in-game cyber bullying between children

Education

2012 -2013

Odd School - Creative Media Lisbon

Digital Arts

Photoshop, Zbrush, 3DS Max and Drawing Courses, Digital Painting Masterclass with Serge Birault 3D Workshops with José Alves da Silva, Milton Dias e João Sapiro

2006 -2011

Graphic Design

University of Fine Arts Lisbon

Arts

Graphic Design Degree and also attend to Painting Degree for 2 years, with classes of Anatomy, Drawing ad Digital Arts