
Biography
Tetsuya has been actively involved in creating highly unique, sensory-stimulating
experiences in the form of video games and other media. At the core of his work is
synesthesia, the crossing of the senses, and activating one’s imagination through the
power of technology-driven interactive arts.
One recent example is the award-winning virtual reality (VR) game Rez Infinite, paired
with the Synesthesia Suit -- a full body suit augmenting the visual auditory sensory
experience with the sense of touch.
Tetsuya is a co-founder of EDGEof, a GameChangers’ Studio based in Tokyo and also
serves as a project professor at Keio University Graduate School of Media Design. He led
the panel of judges for the Entertainment Division of the 2007 Japan Media Arts Festival
and has been a jury on many competitions.
His game credits include Rez (2001)/Rez Infinite (2016), Lumines (2004)/Lumines
Remastered (2018), Child of Eden (2011) and Tetris Effect (2018), all of which have
received high praise and awards.