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Ikumi Nakamura
Video Game Artist and Director. CEO of UNSEEN Inc.

Japan

Japanese video game industry professional with over 15 years of experience in the field of concept design and creation of worlds/universes, stories, environments, and characters.

Biography

I'm Ikumi Nakamura! My recent titles include Creative Director for GhostWire: Tokyo (Tango Gameworks) at E3. I was responsible for the long-term development of the game from the initial pre production of this IP. I supervised and gave an overall direction of the game, in terms of narrative, visuals, and the worldview. I was able to secure from a U.S. publisher. That took a lot of convincing, and was a hard and lonely battle, but that made me who I am today. I was an environment artist on “Okami” (CAPCOM), and my contribution was to figure out how to approach the world of the game through the environment. On “Bayonetta” (PlatinumGames) and “TEW” (Tango Gameworks), I was in charge of the art direction to expand the worldview of the game, and to bring out the unique aspects of the game. With these experiences under my belt, my next goal is to have my own small studio and my own IPs. In order to achieve this, I’m working on a variety of projects, and re-learning from some of the best creators in the industry. I’ve always created what resonates with the fans, what’s catchy for them, for any game development, and that’s one of my strengths. And, as any creators would agree, I’d consider this an extremely important element, though it’s totally a labor of love in the background. I go outside the box, while staying within the range of what directors and publishers laid out, and I can cause quite a new stir. Seeing different ideas and elements and putting them together and making a through-line is where I shine. I’m challenging myself to do all the things that sound fun and excite me!

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