15:05 – 15:55
Wacom Room
Talk
Creative Process
Innovation
Behaviour
VR/AR
Pitch

Design for Spatial Experiences

Description

I will give an overview of what I have learnt while designing and creating spatial (immersive) experiences alongside the likes of Microsoft, Meta, Google and Niantic for clients such as Nike, Ford, Land Rover, Tate Galleries, Red Bull and many many more. I'll also refer to my games Studio (Hot Dark Matter's) work on building shared, geospatial AR games... with a nod to what the future holds. We'll move into a discussion on the do's and dont's of spatial experience design. Bring ideas for spatial experiences and an open mind.